Hey There,

I'm Hakim Ottey

My Expertise
I'm a

About Me

I’m Hakim Ottey, a highly skilled and adaptable Computer Scientist, Game Developer, and Programmer. With expertise in C++, C#, Python, Java, and JavaScript, I excel in designing, coding, and supporting next-gen applications. My passion for game development extends to creating innovative designs using Unity and Unreal, complemented by a strong understanding of computer graphics, physics, and animation. Additionally, I’m well-versed in cybersecurity, cloud computing, machine learning, and AI principles. I thrive in team environments, using Agile and Scrum methodologies to enhance user experiences and optimize system performance. Continuously staying updated with industry trends and technologies, I am committed to making a significant impact in the world of technology. 

Degrees

Bachelors in Advancing Computer Science (2020)

Bachelors in Game Design (2020)

About Me

I’m Hakim Ottey, a highly skilled and adaptable Computer Scientist, Game Developer, and Programmer. With expertise in C++, C#, Python, Java, and JavaScript, I excel in designing, coding, and supporting next-gen applications. My passion for game development extends to creating innovative designs using Unity and Unreal, complemented by a strong understanding of computer graphics, physics, and animation. Additionally, I’m well-versed in cybersecurity, cloud computing, machine learning, and AI principles. I thrive in team environments, using Agile and Scrum methodologies to enhance user experiences and optimize system performance. Continuously staying updated with industry trends and technologies, I am committed to making a significant impact in the world of technology.

Degrees

Professional Experience

Oct 2020 – Nov 2020

Full Stack Programmer - Tuskbuddy Exchange

Designed Interactive Website: Leveraged skills in HTML, CSS, JavaScript, and PHP to design and develop an intuitive and engaging website for the
annual Tuskbuddy Exchange, streamlining the user experience for artists and audiences alike.

Developed File Management System: Devised an innovative file management system, allowing for efficient organization and rendering of the artist submissions based on unique naming conventions, simplifying data handling, and improving user accessibility.

Optimized Cross-Platform Accessibility: Ensured optimal website performance across various devices, including desktop and mobile, thereby
broadening reach and increasing audience engagement for the Tuskbuddy Exchange event in both 2020 and 2021.

Ensured Smooth User Experience: Implemented advanced UI/UX design principles to enable seamless navigation and accessibility of artist submissions, thereby significantly enhancing user satisfaction and event participation.

Managed Project Lifecycle: Successfully oversaw the entire project lifecycle, from conceptualization to deployment and maintenance of the Tuskbuddy Exchange website, demonstrating effective project management and leadership skills.

May 2019 – Dec 2019

Contour Recognition Programmer - Spider Swarm

Engineered Contour Recognition Systems: Utilized Python and Raspberry Pi to develop advanced contour and object recognition systems, enabling the robot to adapt to its environment and enhance autonomous operation.

Facilitated Data Collection for AI Training: Established data collection mechanisms within the recognition software, creating a valuable dataset to foster machine learning and AI development efforts, thus improving robot adaptability and decision-making capabilities.

Collaborated in AI Development: Actively participated in the development of artificial intelligence, using contour recognition data, enhancing the robot’s ability to learn and adapt to complex environments, contributing to the successful realization of Spiderbot’s AI capabilities.

Implemented Autonomous Navigation Protocols: Conceived and implemented autonomous navigation procedures using contour recognition, effectively enabling Spiderbot to reroute and avoid obstacles in its path, thereby enhancing its operational efficiency and reliability.

Managed Agile Project Workflow: Collaborated with a team of five programmers using SCRUM methodologies, leading to efficient design, iteration, and successful deployment of Spiderbot. This ensured time-bound completion of development tasks, fostering a collaborative and results-driven work environment.

Sept 2018 – Dec 2019

Programmer/Co-Lead - Project Techno

Architected Game Features: Innovatively designed and implemented key game functionalities such as player controls, level transitions, and collision detection using C# and Unity, significantly enhancing gameplay experience and responsiveness.

Directed UI/UX Design: Spearheaded the development of intuitive user interfaces and game menus, leveraging industry-standard tools and best practices, to facilitate seamless user interaction and engagement.

Conducted Comprehensive Playtests: Systematically led and conducted rigorous playtests, collecting and analyzing valuable player data, driving game refinement processes, and contributing to the successful launch of Project Techno.

Steered Agile Project Management: Effectively utilized SCRUM methodologies to prioritize, plan and manage project deliverables, ensuring efficient workflow, and timely completion of development sprints, fostering a culture of collaboration and continuous improvement within the team.

Pioneered Map and Character Development: Pioneered the development of unique in-game maps and character movements, significantly contributing to the distinctive gaming experience offered by Project Techno. Delivered comprehensive car functionality and reliable collision systems, enhancing the dynamics and realism of the gameplay.

January 2021

Lead Programmer - Lost

Shipped game with short deadline: Conceptualized, designed, programmed, and released Lost online within an extremely short timeframe, while also incorporating playtests to ensure the quality of the product.

Developed using a one-man team: Led development of Lost with the assistance of other programmers or artists.

Use of Unity Tools: Developed the entirety of the game using the Unity Engine. Designed interaction between light shaders and 2D sprites to create unique interactions between the player and their environment.

Balanced research of necessary tools needed to finish objectives while also working on core parts of the game to hasten development.

My Projects

Adaptchar – Neural Network for RPG Games

Adaptchar – Neural Network for RPG Games

Lead Programmer

Lead Programmer

Programmer/Co-Lead

Programmer/Co-Lead

Contour Recognition Programmer

Contour Recognition Programmer

Fullstack Programmer

Fullstack Programmer

Collaboration

Got a project? Let’s talk.

Get In Touch

I look forward to telling a new story!

January 5, 2021

Adaptchar – Neural Network for RPG Games

Introducing Adaptchar – the revolutionary neural network for RPG games. Personalize dynamic avatars that evolve with your gameplay. No more static character creation. Embrace limitless customization...

  • Design

    Game Design

  • Client

    Adaptchar

  • My Role

    Lead Programmer

View Project
January 5, 2021

Lead Programmer

Lost is a 2D puzzle adventure game that incorporated the use of light in order to design the puzzles of the game. This was a project...

  • Design

    2D Puzzle Game

  • Client

    Lost

  • My Role

    Lead Programmer

View Project
September 6, 2018

Programmer/Co-Lead

Project Techno is a tactical racing rhythm game that had the player match beats within a song in order to see and traverse a race track...

  • Design

    Game Design

  • Client

    Project Techno

  • My Role

    Lead Programmer

View Project
May 3, 2019

Contour Recognition Programmer

Spider swarm is a Camera controlled robotic spider that has the ability to grab imagery from its surrounding environment and determine what areas are traversable through...

  • My Role

    Lead Programmer

View Project
October 1, 2020

Fullstack Programmer

Designed a full-stack website for a client that ran an annual event called the Tuskbuddy Exchange, an event where people would upload their art for others...

  • Client

    Tuskbuddy

View Project